Building a Sculpture Prototype with the Graphic Renderer

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Our team is constantly pushing the boundaries of our VR UX developer toolkit. View this email in your browser

Design Sprints at Leap Motion:
Building a Sculpture Prototype with
the Graphic Renderer

With the next generation of mobile VR/AR experiences on the horizon, our team is constantly pushing the boundaries of our VR UX developer toolkit. Recently we created a quick VR sculpture prototype that combines the latest and greatest of these tools.

The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. With our new Graphic Renderer Module, you also have access to weapons-grade performance optimizations for power-hungry desktop VR and power-ravenous mobile VR.

Today on the blog, we’ll walk through a small project built using these tools. This will provide a technical and workflow overview as one example of what's possible – plus some VR UX design exploration and performance optimizations along the way.

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